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[numthreads(1,1,1)] [shader("compute")] void main() { #ifdef __HLSL_VERSION #pragma dxc diagnostic push #pragma dxc diagnostic ignored "-Wliteral-range" #endif vk::RawBufferStore<float>(0xdeadbeefu,3.40282347E+39); #ifdef __HLSL_VERSION #pragma dxc diagnostic pop #endif }
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